Definitely Not Dodgeball - Group Game Development Project

Description

Definitely Not Dodgeball is a fast-paced third-person multiplayer action game, that tests player's abilities to dodge, duck, dip, dive and dodge their way through a conflict set in a crazy world, where your ability to jive to survive is paramount and ORBS are the preferred weapon of choice. Take the side of the AfroKnights or NeonMexicans and engage in crazy combat across a series of weird and wonderful stages to determine the fate of Concordia.

For this project I was Lead Producer and my responsibilities included asset and group management, also making sure game development remained steady to hit assessed milestones. I have also been responsible for maintaining the studio vision for what the finished product should be and ensuring that each team within the studio were completing their tasks efficiently and to the highest possible standards. Responsibility for organizing the presentation strategy towards both Lecturers and Industry members invited to look at the project was also part of my job as well as developing the game world and narrative in a way that made sense but also maintained a cartoony off-the-wall aesthetic that was both comedic and engaging. 

My Role

Lead Producer

Team

Divebomber Studios

Other Members

Art Team

  • Catt Baker – 3D Character Artist

  • Nick Steer – 3D Character Artist

  • Adrian Williams – 3D Modeller

  • Armani Dyer-Miller – 3D Modeller

  • Sam Bruce – 3D Modeller

  • Jordan Green – 3D Modeller

  • Ben Edwards-Ellis – 3D Animator

  • Thomas Tovey – 3D Animator

Concept Art Team

  • Johnny Mustapha – Lead Concept Artist

  • Cat Kett – Concept Artist

  • Nicola Bates – Concept Artist

  • Conner Sheppard – Concept Artist

  • Dominic Woods – Concept Artist

Leads

  • Alex Browne - Scrum Master

  • Alex Zem - Lead Art

  • Robert Gordon - Lead Design

  • Omar Albadry - Lead Tech

Tech Team

  • Nicholas Heywood – Blueprint Specialist

  • Adam Morton – Blueprint Specialist

  • Tom Oliver – Blueprint Specialist

  • Daniel Bognar – Blueprint Specialist

Design Team

  • Karl Klementowicz – Particle FX and Level Design

  • Anthony Hadley – Sound Design, Audio Implementation and Level Design

  • Ross Workman – Level Design

  • Blake Badger – Level Design

  • Mariah Jankie – Level Design

Programs Used

Unreal Engine 4, Autodesk 3DS Max, 3D Coat, Adobe Photoshop