Definitely Not Dodgeball - Group Game Development Project
Description
Definitely Not Dodgeball is a fast-paced third-person multiplayer action game, that tests player's abilities to dodge, duck, dip, dive and dodge their way through a conflict set in a crazy world, where your ability to jive to survive is paramount and ORBS are the preferred weapon of choice. Take the side of the AfroKnights or NeonMexicans and engage in crazy combat across a series of weird and wonderful stages to determine the fate of Concordia.
For this project I was Lead Producer and my responsibilities included asset and group management, also making sure game development remained steady to hit assessed milestones. I have also been responsible for maintaining the studio vision for what the finished product should be and ensuring that each team within the studio were completing their tasks efficiently and to the highest possible standards. Responsibility for organizing the presentation strategy towards both Lecturers and Industry members invited to look at the project was also part of my job as well as developing the game world and narrative in a way that made sense but also maintained a cartoony off-the-wall aesthetic that was both comedic and engaging.
My Role
Lead Producer
Team
Divebomber Studios
Other Members
Art Team
Catt Baker – 3D Character Artist
Nick Steer – 3D Character Artist
Adrian Williams – 3D Modeller
Armani Dyer-Miller – 3D Modeller
Sam Bruce – 3D Modeller
Jordan Green – 3D Modeller
Ben Edwards-Ellis – 3D Animator
Thomas Tovey – 3D Animator
Concept Art Team
Johnny Mustapha – Lead Concept Artist
Cat Kett – Concept Artist
Nicola Bates – Concept Artist
Conner Sheppard – Concept Artist
Dominic Woods – Concept Artist
Leads
Alex Browne - Scrum Master
Alex Zem - Lead Art
Robert Gordon - Lead Design
Omar Albadry - Lead Tech
Tech Team
Nicholas Heywood – Blueprint Specialist
Adam Morton – Blueprint Specialist
Tom Oliver – Blueprint Specialist
Daniel Bognar – Blueprint Specialist
Design Team
Karl Klementowicz – Particle FX and Level Design
Anthony Hadley – Sound Design, Audio Implementation and Level Design
Ross Workman – Level Design
Blake Badger – Level Design
Mariah Jankie – Level Design
Programs Used
Unreal Engine 4, Autodesk 3DS Max, 3D Coat, Adobe Photoshop